Fun With Hardware and Software

This weekend, I spent some time doing some old fashioned hardware work and some updates to the swim scheduler with Claude. The old fashioned hardware was working on building a loft bed for one of my children. I mostly followed the instructions from fix-this-build-that. The loft bed will likely not be painted–I spent most of the time this weekend finishing up the footer and the headboard and sanding all of the parts that could potentially introduce splinters. One of the modifications I made was rather than using the small notches to support the bed, I cut part of the supports and put a 2×4 across them so that ultimately the bed will not be held up solely by screws and instead by resting wood-on-wood, in a manner similar to modern deck-building code. This is the first time I actually put something real together using power tools–the last time I built something was the wooden bike stand with hand tools. I can’t seem to find the instructions I used for that, so I will leave it to you to find it.

I got even more hands-on with Rust and worked with Claude to add multi-threading to the application, update the GUI configuration so that it can update a progress bar–as 6-teams takes a significant amount of compute power to assess all possible permutations. I think it’s mostly ready-to-go, except for a CSV export rather than text export. Over the next couple weeks, I should spend more time reviewing the outputs to make sure it works and then testing some alternate inputs other than the ones I built it for.

All in all, a pretty good weekend.

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